FANDOM


On this page you will find the records of all Power Points Spent throughout the course of the game.

(Chronologically) May 19th - June 20thEdit

  • 1PP Mold Land: In the plane of Mishway the newborn God Djaf creates the Garden of Final Ends as a place for the dead to rest, a pre-cursor to the true afterlife.
  • 2PP Mold Land: In the plane of Culthet the Worm God Davos digs out the Caverns of Davos deep beneath the waters of the world.
  • 1PP Nourish Land: Davos scatters various metals, gems, and minerals throughout the Caverns of Davos in the plane of Culthet.
  • 1PP Mold Land: Syreene raises a portion of the planes in Mishway to form the Triskelion.
  • 1PP Nourish Land: In the plane of Mishway Syreene nourishes the newly raised Triskelion, covering it with all sorts of trees and plant life.
  • 1PP Spawn Monster (lesser): In the deep waters of Culthet Itja-Rek spawns the Light-lure Jellyfish.
  • 1PP Nourish Land: Djaf creates an abundance of small animals, insects, small mammals, and a flock of birds to populate the Triskelion in Mishway.
  • 1PP Nourish Land: The Monarch Queen creates a garden of brightly colored flowers to surround the base of the tree from which she was born in Mishway.
  • 1PP Spawn Monster (lesser): In the plane of Mishway Syreene spawns the Mantid Tenders to tend to the garden around The Triskelion.
  • 1PP Spawn Monster (lesser): Davos creates the Thrill Worms deep in the waters of Culthet.
  • 1PP Nourish Land: Davos scatters volcanic vents rich in minerals and nutrients throughout the seabed of Culthet.
  • 1PP Nourish Land: Itja-Rek creates a series of luminescent stones around the site he crashed into Culthet.
  • 1PP Spawn Monster (lesser): Karak spawns the shadow-eater jellies which feed on light in the depths of Culthet's ocean.
  • 1PP Spawn Monster (lesser): Halnajekthulazirettyulopjulwarsez corrupts the luminescent stones of Itja-Rek, creating the Rock Men.
  • 2PP Mold Land: Absalom tears vast chuncks from the earth of Mishway to create The Waltzing Mountains, a series of floating peaks in the sky.
  • 4PP Create Artifact (greater): Absalom creates The Masquerade, an alabaster mask in the same vein of the masks of Comedy and Tragedy which provides 1PP to Creation Actions.
  • 4PP Create Artifact (greater): The Monarch Queen blesses the tree that brought forth her and Caltabactos. The Egg Tree now provides 1PP for Divine actions.
  • 2PP Mold Land: Caltabactos formed a ring of sharp mountains. There are no spaces in between them, but the inside of the ring is just as flat as the outside. No vegetation is currently on them.
  • 1/2/1PP Spawn Monster (superior): Itja-Rek, Davos and Karak conspire to bring forth the Leviathan, a being of great destruction should it ever be woken. (PP spent by the gods named in the order they appear.)
  • 4PP Ascend Exarch: The Lords of Spring are created as Syreene fades in the wake of Mishway's Summer.
  • 4PP Mold Land: Djaf lowers much of Mishway and fills it with water, creating an ocean.
  • 2PP Mold Land: The Mother makes a large island to rest on, and to provide a stepping point to birth her young.
  • 2PP Spawn Monster (moderate): Caltabactos creates both dobbits and Sichons out of flower petals.
  • 1PP Nourish Land: Djaf fills the oceans with prey-fish so the Sichons do not starve.
  • 2PP Spawn Monster (moderate): Not satisfied with the results, Caltabactos creates Gigadobbits.
  • 1PP Mold Land: Itja-Rek raises a pillar of iron and stone to serve as The Mother's hive.
  • 1PP Mold Land: The Mother completes and adds to Itja-Rek's exertions to create The Hive.
  • 2PP Mold Land: Karak creates a network of living and slowing changing caverns beneath The Hive. It is christened The Twisted Hive.
  • 1PP Modify : given by Caltabactos to The Lords of Spring. (Syreene)
  • 1PP Spawn Monster (lesser): The Lords of Spring create the first Wood Waifs, indentured servants created from young trees.
  • 1PP Nourish Land: Itja-Rek nourishes The Hive, filling it, especially around and in the pools of water, with lichens and algae.
  • 1PP Spawn Monster (lesser): Myconoid Colony Swarms created by Itja-Rek begin moving throughout the Hive.
  • 1PP Spawn Monster (lesser): Tomb Spider Brood Swarms created by Itja-Rek begin colonizing the twisted hive, coming into conflict with the Myconoid Colony Swarms.
  • 1PP Nourish Land: The Mother makes Hear Tree forests in some of the larger chambers of the Hive.
  • 1PP Nourish Land: The Mother floods the Hive with small insects of every type imaginable, and some that aren't.
  • 1PP Nourish Land: The Monarch Queen adds numerous varieties of giant mushrooms that can now be found in a variety of locales in the lovely, scenic Mishway.
  • 1PP Spawn Monster (lesser): Syreene uses the power from her exarchs, The Lords of Spring to spawn the Orionid. (aka Warp Wolves)
  • 1PP Mold Land: Poliphas raises a pillar of stone out of the ground to get a new perspective on things.
  • 1PP Mold Land (lesser): Itja-Rek names his Tomb's seamount Wenet, increasing its importance to him.
  • 1PP Spawn Monster (lesser): Caltabactos crafts Eroes, birds of (dobbit) prey that are rather brightly colored, to inhabit Mishway's skies.
  • 1PP Spawn Monster (lesser): The Mother spawns Giant Ants, which make their homes in the Hive.
  • 1PP Spawn Monster (lesser): The Mother spawns Giant Centipedes, which make their homes primarily in the Twisted Hive.
  • 4PP Ascend Exarch (Arbitration): Hulna creates a daughter and names her Urethahl.
  • 1PP Spawn Monster (lesser): Ordek changes Giant Ants into Warrior Ants to create conflict within the Hive.
  • 1PP Spawn Monster (lesser): Ordek likewise changes Giant Centipedes into Warrior Centipedes for the other side of the conflict.
  • 4PP Mold Land (greater): Ordek creates a massive archipelago that covers the entire world. Though mostly water, Culthet now has a sizeable land area.
  • 3PP Shape Populace: The Mother lays and hatches the Trilobites, which take after their namesake. They are amphibious, living on both land and sea, though they do require air and usually sleep, nest, and breed on land, using the water primarily for hunting for food and escaping predation, as well as for recreation.
  • 1PP Mold Land (lesser): Aaviz takes land from the bottom of the ocean and raises into The Floating Aerie, an island that floats just above the clouds that cover Culthet. Currently has Itja-Rek's tomb and Wenet on top of it.
  • 1PP Spawn Monster (lesser): Itja-Rek adds Will'o'the'wisps to live in the Hive.
  • 2PP Spawn Monster (moderate): Aaviz forges skimmers, metallic insects that seek organic material, which they magically transform into metal used in the construction of more skimmers.
  • 4PP Ascend Exarch (Arbitration): Siliis modifies a Wood Waif to serve as his spokesplant. He eventually names her Seffa.
  • 4PP Create Artifact: Davos forges the Sybilline Dream in order to view the surface world from his caverns.
  • 1/1/1PP Shape Populace: Karak, Ordek and Itja-Rek combine forces to create the Naga.
  • 1PP Spawn Monster (lesser): The Mother spawns Mud Crabs, which are tasty crabs that dwell primarily in the mud of the swamp islands. Most are simple crabs, but at various stages of their development they can become giant crabs, or even more impressive, beat of burden sized siege crabs. Ironically, the bigger the crab, the sweeter the meat, though it's certainly hard to pin a siege crab down!
  • 1PP Spawn Monster (lesser): Caltabactos, out of boredom, makes a Paraspider. A large spider (relatively, it measure around 4 feet across, 2 feet tall) that can inject its prey with a mental poison. Within a day of being poisoned, the victim is incapable of any thought, and goes into a comatose state. The paraspider uses this method to pick out its prey in advance. Any creatures poisoned by this spider glow red, marking them as unsafe to eat by anything other than a paraspider.
  • 2PP Mold Land (moderate): Absalom showers the Waltzing Mountains to create the series of floating waterways, known as the Sky Rivers.
  • 2PP Nourish Land: Absalom creates a verdant colorful glowing rainforest that covers every one of the Waltzing Mountains.
  • 2PP Nourish Land: A bunch of odd prey creatures come to inhabit the Waltzing Mountains. None of these creatures could pose a threat to a party.
  • 1PP Spawn Monster (lesser): Sonnet pulls together the Krin, a chimeric mishmash of Mishway's current wildlife. It is a quadruped with the rear legs of a dobbit, the head of an orionid, a permeable, skin-flap of "wings" (Think flying squirrel) with similar patterns to Eroes, and three horns of gigadobbits (alas, no crown). Approximately the size of bears, they are currently the largest creature in the plane.
  • 3PP Shape Populace: The Monarch Queen manufactures The Mish, a miniature folk shaped like living topiary bushes. They resemble high-class British socialites in their mannerisms and consider themselves the true heirs of Mishway.
  • 2PP Spawn Monster (moderate): Aaviz creates the Vineaza to counter the Skimmers he wrought earlier.
  • 2PP Spawn Monster (moderate): Ordek manipulates a selection of Naga into Giant Serpents, in order for the Naga to have something to fear.
  • 2PP Spawn Monster (moderate): The Mother creates Hook Horrors to live in the swamp. Their favorite mode of hunting is to bury themselves in mud completely, before reaching out and dragging their prey underneath the surface to drown in the thick stuff when something comes in range of their blindsight.
  • 3PP Shape Populace: Siliis hatches the Troinat, a race of herbivorous communal insectoids. They live in treetops, devouring leaves and weaving grassrope and branches together to make roads that criss-cross the tops of forests. Sometimes they hunt the Mish, finding them to be more delicious than just leaves.
  • 2PP Spawn Monster (moderate): Itja-Rek casts incorporeal spirits into the oceans making Ghosts, specifically Oceanic Haunts, but smatterings of the others.
  • 3PP Shape Populace: Hulna brings life to Mindflayers, a bunch of sadistic, cannibalistic, squid-faced, power hungry narcissists. Unlike the mindflayers from the MM (fluff wise) in that humanoid hosts are not essential for reproduction and mature mindflayers bud tadpoles off.
  • 2PP Guide Nation: Urethahl leads mindflayers into forming Nihiliath, a loose alliance of mindflayers, run by a council of the most powerful/renown mindflayers. Any mindflayer in Nihiliath is willing to betray another for personal gain, but most prefer to merely manipulate and deceive for fear of treading on the wrong toes.
  • 2PP Teach Populace: Mindflayers learn how to make thez'frul the better to catch prey with.
  • 1PP Nourish Populace: A troinat is given the Troinat, and around 1/1,000 future troinats will bear this mark at birth. A troinat who has this mark will have prodigious skill in one area of expertise. For example, a marked troinat could have improbable strength, able to lift more than should be possible for his size, or he could have super-troinat senses, seeing and hearing things from incredible distances. This trait is not hereditary, and for whatever reason, only manifests in males.
  • 1PP Spawn Monster (lesser): Absalom makes a Manta Beast, the body of a furless, emancipated but strong cat, with a shark like tail and a long thin head, four eyes, and mandibles. The beast has a single large elliptical wing atop its back (think a dragonfly) that rotates and twists, winding up the joint, and when it releases it spins atop the back so fast that the creature attains lift like a helicopter. Once unwound, the Manta Beast will unfurl a leathery hood/wing thing that looks like a Manta Ray from atop its back.
  • 2PP Modify : Siliis turns the light jellyfish into a massive floating Skyjelly.
  • 2PP Teach Populace: Seffa, with Siliis' assistance, teaches the troinats how to control the skyjellies so they can fly across the land for transportation, recreation, mish hunting, or scouting new areas for towns.
  • 3PP Spawn Monster (greater): Karak changes oceanic water into Oozes, of all shapes and kinds.
  • 3PP Shape Populace: Itja-Rek brings Bryofites to life on Culthet.
  • 1PP Nourish Land: Ordek causes large amounts of metal appears under the surface of the islands.
  • 1/1PP Teach Populace: Ordek and Karak allow Nagas to learn to use grafts, through people born with the innate talent, called grafters. Grafters have the innate ability to magically graft things to others, but are unable to get grafts attached to themselves. More complex grafts can require more time, more grafters, and have the possiblity of failure. Depending on the part grafted, the graftee can inherit some magical or quasi-magical abilites of the creature that were related to that part.
  • 3PP Shape Populace: Davos quakes the Caverns he is resting in, molding the Death Titans to be his servants.
  • 2PP Guide Nation: Davos guides the surviving Death Titans into forming a Nation, with Devonoth as its King.
  • 3PP Shape Populace: With the assistance of his Exarchs, Sonnet raises the Eladrin. The most common, mortal, Eladrin are known as Virago. As they grow in power, Virago can eventually ascend and become Archfey, like their fore-bearers. It is said that when an extremely powerful Eladrin dies, they linger, as a sort of Primal Spirit.
  • 2PP Create Artifact: Caltabactos makes The Golden Scepter. It grants great power to any troinat that wields it, but only if they have the Troinat.
  • 3PP Shape Populace: Aaviz twists gemstones from Itja-Rek's tomb and forms Gem Dragons.
  • 4PP Ascend Exarch (Genesis): Poliphas creates Ruudite, an assistant creator, and tasks him to watch Djaf.
  • 1/1PP Create Artifact: Aaviz and Itja-Rek collaborate on creating the Crown of Insubstantial Souls. It assists Itja-Rek in controlling the many voices in his mind.
  • 1PP Nourish Spawn: Absalom causes swarms of Mooskin to spread throughout the Waltzing mountains.
  • 1PP Nourish Populace: A clan of Virago Eladrin settle in the Waltzing Mountains.
  • 1PP Mold Land: Caltabactos creates the Golden Forest. This forest leads north to the Pillar, longer than it is wide. Anyone inside the forest quickly recovers wounds, and the golden acorns found within have powerful restorative properties.
  • 4PP Ascend Exarch: The Monarch Queen takes an egg from the Egg-Tree and shapes it into Margaret, the Egg-Carrying Side-Kick.
  • 1PP Nourish Land: Hulna makes Brainmoss, a plant which is able to be eaten by mindflayers.
  • 1PP Nourish Populace: Ur teaches Mindflayers become expert farmers.
  • 2PP Teach Populace: Mindflayers gain empowered innate psionic abilities.
  • 2PP Spawn Monster (moderate): Absalom creates the Gorand, large silver apes with orange quills upon their backs and flat mask’s for faces. They never growl or hoot or communicate through the masks, instead whistling and piping through the quills where other animals would bark or growl. They are extremely large but relatively quiet, and they live in packs numbering about one or two dozen with a pack Patriarch.
  • 3PP Shape Populace: Poliphas takes the frame of a Wood Waif and expands it into an Eidolon. (Basically, warforged without the war background.)
  • 1PP Mold Land: Grimnit drops into a Waltzing Mountain, knocking into the Crater bellow.
  • 1PP Nourish Land: Grimnit causes plants to grow to replace the ones lost by the fall and the resulting waves.
  • 1PP Mold Land: Grimnit causes a river to drain the crater and keep the water at a stable level below the rim. (roughly one hundred meters below the rim)
  • 4PP Ascend Exarch: Itja-rek bestows his power upon a female Naga, naming her The Reaper.
  • 2PP Mold Land: The Mother creates The Shallows, a large slab of land in the ocean that, as it's name suggests, it significantly more shallow than the land around it.
  • 1PP Nourish Land: The Mother creates a coral forest that more or less encompasses the entirety of the Shallows, give or take some bare patches and clearings.
  • 1PP Spawn Monster (lesser): Harkon creates mouthers. An adult is roughly 7 to 9 feet long and about 2 to 3 feet wide. They are vaguely triangular, with pale green skin that is webbed with veins. Their only real feature is a large mouth at the "front".
  • 1PP Nourish Land: Harkon enriches The Oceans of Culthet, creating "seamats," very small floating islands of plantmatter upon which other plants and animals can live. Occasionally the winds and waves of the world will push these mats together, forming decent sized islands, during which time animals and people can move back and forth, though these mega-seamats only last a few hours at best before they are scattered again. The plants of the mats themselves draw nutrients from the ocean, and the other plants living on them draw nutrients and potable water from the mats.
  • 1PP Mold Land: Absalom carves The Razor Canyon, a scarred and craggy canyon barren and devoid of life that stretches from the southeastern rim of the Crater Lake for some ways. This canyon is a scar in the earth from the two Gods' battle.
  • 1PP Spawn Monster (lesser): Harkon spawns a variety of parasites, but "Oculites" in particular.
  • 2PP Create Artifact: In and around the canyon where the blood of Grimnit fell dozens of pools of boiling blood red liquid appear that occasionally spew forth Geysers. If mortals were to breathe in the fumes that accompany the geysers, they would be sent into a terrible bloodthirsty berserk rage which would be accompanied by prophetic visions. It takes a tremendous amount of will-power to pull oneself out of the Rage, and yet more to remember the visions once freed of the insane wrath, however those that do so find themselves changed forever...
  • 4PP Create Artifact (Combat): The Axe Of Grimnit. The Axe draws it's power from the blood of it's user.
  • 1PP Modify Mold Land: The Triskelion is worked by the Lords of Spring such that three separate keeps spring up on the three minor peaks of the mountain. The central peak remains conspicuously bare.
  • 3/1PP Mold Land: Aaviz takes a new continent Culthet's surface and causes it to float above the clouds of Culthet's storms. Karak reacts quickly and stabilizes the flight of the Floating Continent.
  • 1PP Nourish Land: Karak speads Warp Metal throughout the Floating Continent in veins and other ways. It exudes a strange aura, gradually warping those who come near it for extended periods of time. Symptoms incude severe mutations, up too complete bodily changing, and total, complete change of mindset, into something alien and strange.
  • 1PP Nourish Land: The Mother creates Acti Cacti, blue cacti with an unusually large amount of water within them, and with roots that lead all the way down to the storm below.
  • 2PP Spawn Monster (moderate): Syreene sprouts Battlebriars that begin to populate the Triskelion. Though they are photosynthetic, they posess an uncontainable rage towards anything not of the forest. They will pick fights with any spawn or populace not listed on The Triskelion's wiki page (meaning they are outsiders or foreign creatures) Some foolhardy Virago think that these plant creatures can be tamed...
  • 2PP Spawn Monster (moderate): Ordek makes Living Storms cover Culthet, drifting around and causing general problems.
  • 2PP Spawn Template: The blood of Caltabatos infuses his energy into Bloodborn animals. Any animal drinking from the bloody water increases in their size and aggressiveness. They also gain spikes on their body.
  • 1PP Mold Land: Caltabactos' blood tinges an area that is known as The Red Zone. An area of the ocean is pinkish. Animals drinking from it will gain the Bloodborn template. People drinking from it will be poisoned.
  • 4PP Create Artifact (Genesis): Poliphas transfers his essence into the Pillar and transforms it into the Pillar of Creation.
  • 2PP Spawn Monster (moderate): Schi'vya creates large birds of prey, called Stormbirds, that resemble a hawk. They are fast, extremely territorial, and resourceful.
  • 2PP Mold Land: Schi'vya changes the land nearby into Stormbridge Colosseum. An immense structure shaped into a bowl-like structure, it has an intricate array of tunnels and small shelters located near the bottom of the colosseum. Rocks float alongside the colosseum, connected by the random fauna roots that was sitting on top of the earth.
  • 3PP Shape Populace: Beings touched by the divine energies brought upon by Schi'vya. Air Elementals are humanoid figures that look like walking clouds, and they have superior agility. They can use their environment to their advantage, and they can easily outmaneuver even the best hunters.
  • 1PP Attack God: Hulna delivers a telekinetic punch to the Aaviz's spleen and causes Aaviz's worst fears to be made real.
  • 4PP Create Artifact (greater): World Artifact -- The Casus Belli. This is a small floating tablet covered with broken oaths, pacts, and compromises inscribed in runic script. While it possesses a physical form, one does not require physical proximity to call on the artifact's power.
  • 1PP Attack Assist: Umbart helps Aaviz wake up before permanent harm comes to him.
  • 2PP Guide Organization: Hulna founds the Academy of the Flayed Minds, an order of psionc creatures dedicated to messing with people's minds in Nihiliath.
  • 2PP Teach Populace: Nihiliath learns how to permanently merge their minds with those of animals, a process reffered to as animancy. The conjoined consciousness is ruled by the most powerful of the minds. The consciousness can have only two bodies at a time (for now), but can have as many minds as neccessary.
  • 1PP Attack God: Hulna sends telepathic needles of pain into Aaviz's skull.
  • 2PP Spawn Monster (moderate): Daxos weaves his shadow into "Dread Shades", fractions of the Living Darkness these beings roam the world, formless until they find something that catches their attention, assuming the form that others find scary and usetting, usually "giving life" to horror or badtime tales, feeding on the tale and the fear it generates.
  • 2PP Teach Populace: Davos allows the Death Titan to consume Thrill worms, from which the extract Thrill Dust, a narcotic.
  • 2PP Teach Populace: Davos uses the Sybeline Dream to teach the Death Titans to become extremely good at building fortifications.
  • 1PP Spawn Monster (lesser): Davos provides food for the Death Titans and all sorts of creepy crawlies start wriggling around in Durmidor, the Death Titan city.
  • 1PP Nourish Populace: The Bryofites living in the Hive are severed from the main City and form their own smaller community with their own small 'City-like' overlord, using energy provided by Itja-rek.
  • 3PP Spawn Monster (greater): One of The Mother's creations evolves into a Zero-Zone beast. Zero-Zone beasts are creatures that live in the void between and beyond worlds, that feed on reality, or more accurately anything real. Stone, creatures, water, metal, they are all a tasty meal to them. Fortunately, reality tends to erect a 'reality field' through which horrors that are beyond it cannot penetrate without outside aid or random happenstance.
  • 1PP Attack God: Aaviz learns to block Hulna's telepathic needles.

(Individually, by God)Edit

Syreene|SonnetEdit

Itja-RekEdit

  • 1PP Spawn Monster (lesser): In the deep waters of Culthet Itja-Rek spawns the Light-lure Jellyfish.
  • 1PP Nourish Land: Itja-Rek creates a series of luminescent stones around the site he crashed into Culthet.
  • 1PP Spawn Monster (superior): Itja-Rek, Davos and Karak conspire to bring forth the Leviathan, a being of great destruction should it ever be woken. (PP spent by the gods named in the order they appear.)
  • 1PP Mold Land: Itja-Rek raises a pillar of iron and stone to serve as The Mother's hive.
  • 1PP Nourish Land: Itja-Rek nourishes The Hive, filling it, especially around and in the pools of water, with lichens and algae.
  • 1PP Spawn Monster (lesser): Myconoid Colony Swarms created by Itja-Rek begin moving throughout the Hive.
  • 1PP Spawn Monster (lesser): Tomb Spider Brood Swarms created by Itja-Rek begin colonizing the twisted hive, coming into conflict with the Myconoid Colony Swarms.

DjafEdit

  • 1PP Mold Land: In the plane of Mishway the newborn God Djaf creates the Garden of Final Ends as a place for the dead to rest, a pre-cursor to the true afterlife.
  • 1PP Nourish Land: Djaf creates an abundance of small animals, insects, small mammals, and a flock of birds to populate the Triskelion in Mishway.
  • 4PP Mold Land: Djaf lowers much of Mishway and fills it with water, creating an ocean.
  • 1PP Nourish Land: Djaf fills the oceans with prey-fish so the Sichons do not starve.

DavosEdit

  • 2PP Mold Land: In the plane of Culthet the Worm God Davos digs out the Caverns of Davos deep beneath the waters of the world.
  • 1PP Nourish Land: Davos scatters various metals, gems, and minerals throughout the Caverns of Davos in the plane of Culthet.
  • 1PP Spawn Monster (lesser): Davos creates the Thrill Worms deep in the waters of Culthet.
  • 1PP Nourish Land: Davos scatters volcanic vents rich in minerals and nutrients throughout the seabed of Culthet.
  • 2PP Spawn Monster (superior): Itja-Rek, Davos and Karak conspire to bring forth the Leviathan, a being of great destruction should it ever be woken. (PP spent by the gods named in the order they appear.)

The Monarch QueenEdit

  • 1PP Nourish Land: The Monarch Queen creates a garden of brightly colored flowers to surround the base of the tree from which she was born in Mishway.
  • 4PP Create Artifact (greater): The Monarch Queen blesses the tree that brought forth her and Caltabactos. The Egg-Tree now provides 1PP for Divine actions.
  • 1PP Nourish Land: The Monarch Queen adds numerous varieties of giant mushrooms that can now be found in a variety of locales in the lovely, scenic Mishway.

KarakEdit

  • 1PP Spawn Monster (lesser): Karak spawns the shadow-eater jellies which feed on light in the depths of Culthet's ocean.
  • 1PP Spawn Monster (superior): Itja-Rek, Davos and Karak conspire to bring forth the Leviathan, a being of great destruction should it ever be woken. (PP spent by the gods named in the order they appear.)
  • 2PP Mold Land: Karak creates a network of living and slowing changing caverns beneath The Hive. It is christened The Twisted Hive.

HalnajekthulazirettyulopjulwarsezEdit

AbsalomEdit

  • 2PP Mold Land: Absalom tears vast chuncks from the earth of Mishway to create The Waltzing Mountains, a series of floating peaks in the sky.
  • 4PP Create Artifact (greater): Absalom creates The Masquerade, an alabaster mask in the same vein of the masks of Comedy and Tragedy which provides 1PP to Creation Actions.

CaltabactosEdit

  • 2PP Mold Land: Caltabactos forms a ring of sharp mountains. There are no spaces in between them, but the inside of the ring is just as flat as the outside. No vegetation is currently on them.
  • 2PP Spawn Monster (moderate): Caltabactos creates both dobbits and Sichons out of flower petals.
  • 2PP Spawn Monster (moderate): Not satisfied with the results, Caltabactos creates Gigadobbits.
  • 1PP Modify : Caltabactos lends his power to The Lords of Spring to create the Wood Waifs. (Syreene)
  • 1PP Spawn Monster (lesser): Caltabactos brings in a new species of bird from a different realm entirely. They are called Eroes.
  • 0PP Spawn King Dobbit: A gigadobbit is crowned King Dobbit, making him the titled ruler of all dobbits. This confers no special abilities to said dobbit.


The MotherEdit

  • 2PP Mold Land: The Mother makes a large island to rest on, and to provide a stepping point to birth her young.
  • 1PP Mold Land: The Mother completes and adds to Itja-Rek's exertions to create The Hive.
  • 1PP Nourish Land: The Mother makes Hear Tree forests in some of the larger chambers of the Hive.
  • 1PP Nourish Land: The Mother floods the Hive with small insects of every type imaginable, and some that aren't.

PoliphasEdit

  • 1PP Mold Land: Poliphas raises a pillar of stone out of the ground to get a new perspective on things.
  • 4PP Ascend Exarch (Genesis): Poliphas creates Ruudite, an assistant creator, and tasks him to watch Djaf.

OrdekEdit

AavizEdit

SiliisEdit

GrimnitEdit

  • 1PP Mold Land (lesser): Drop one of the Mountains in the Waltzing mountains range into the crater below.
  • 1PP Mold Land (lesser): Forms a river from the north side of the Waltzing Crater to the Ocean to the north.
  • 1PP Nourish Land: The mountain that was dropped regrows plant life.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.